Showing posts with label video arcade game industry. Show all posts
Showing posts with label video arcade game industry. Show all posts

Friday, September 2, 2011

Arcade Games in 20th Century: Part 3 - Arcades vs. Simulators

The rise of video game technologies did not only improve video arcade games; the exaggerated use of realistic elements led to the appearance of a totally new game genre, simulator games (sim games.)


From the moment that simulators appeared, their popularity began to rise rapidly and the interest in arcades began to fall.  This resulted in decreasing sales in the video arcade game industry.  Simulators definitely had benefits in terms of video game technologies much more than arcades.  They became popular thanks to their atmosphere and realism.

Obviously, it was not the best of times for video arcade games, however, this game genre did not disappear.  Why so, you might ask, after all the main characteristics of arcades are:
  • low reality imitation
  • low planning of the levels
  • low planning of the task issues
In terms of the first point of view, these characteristics leave no chances for the genre.  Arcades do however have one benefit that allows them to exist along with simulator games, the simple game play.  Simplicity is both the advantage and disadvantage of video arcade games.

Friday, May 20, 2011

Present Situation of Video Arcade Games: Part 1

Video arcade games have a great history, in the 1980s they were very popular. They even created popular video game cultures, so to speak, and cultural icons. What is the present situation of video arcade games? Did the arcades become extinct? No, of course they didn’t. It is true that the time of arcades has passed, but the video arcade game industry does still exist today. Just on a significantly reduced level.

In order to facilitate porting a video arcade game to a home system, the modern video arcade game hardware is often based on home game consoles. Some home consoles have the video arcade versions:

PlayStation 2 – System 246

Microsoft Xbox – Chihiro

Dreamcast – NAOMI, Atomiswave

Nintendo GameCube – Triforce

The survival of some video arcade games is caused by their expanding into ticket-based prize redemption. Others have survived by expanding into more physical games which haven’t equivalents among home game consoles. Some examples of the latter would be skee-ball and whack-a-mole.