Friday, September 23, 2011

Tennis for Two – First Video Game Created for Fun


"Tennis for Two," was created in 1958 by William Higginbotham.  When discussing the first video game in history, it is difficult to come to a conclusion as to which game was actually first.  This is due the technical aspect of early video games, and also the purpose of their creation.  Some people believe that "Tennis for Two" was the first video game in history and William Higginbotham is the inventor of video games.

"Tennis for Two," is also known as Tennis Programming.  It was played on the analog computer with separate controllers and oscilloscope in the role of a screen.  This game was played by two people.

The oscilloscope screen used a cathode-ray tube, and showed the tennis court from the two-dimensional side view.  Net and ground were represented as the bright vertical and horizontal lines.  The ball was represented by a moving dot.  Players used controllers to operate the invisible rackets.  Controllers had a button for “hitting” the ball, and a rotating dial for setting the angle of the ball(s) trajectory.

Unlike A. S. Douglas, who created "OXO" ("Noughts And Crosses") for scientific purposes in 1952, for his PhD dissertation about human-computer interaction, William Higginbotham created "Tennis for Two," as an entertainment based project.  This is why, despite the release dates, some people believe that "Tennis for Two" deserves the title for the first video game created, rather than "Noughts And Crosses."

Monday, September 19, 2011

Noughts And Crosses – First Real Graphical Computer Game


The first real graphical computer game was released in 1952 by Alexander S. Douglas, and is called "Noughts And Crosses" (or OXO.)  Douglas wrote it on EDSAC for his dissertation.

EDSAC is the first computer, which was built at the University of Cambridge, United Kingdom, in 1949.  EDSAC had a 35x16 pixels display.  The idea of Alexander S. Douglas was to use the display, to display his game.

Douglas was writing a PhD dissertation about Human-Computer interaction, he programmed "Noughts And Crosses," a Tic-Tac-Toe game, to show this interaction.  The opponent of a player in "Noughts and Crosses," was the machine. The player used a mechanical telephone dialer to place the nought or cross wherever he/she chose.  This dissertation is still stored in the library of the University of Cambridge.

You may wonder why, if "Noughts And Crosses" was the first real graphical computer game, why didn’t it spread worldwide?  This in fact, was not possible.  There was no other computer similar to EDSAC in the world (it was unique.)  So, if somebody wanted to play "Noughts And Crosses," they had to go to the University of Cambridge.

Friday, September 2, 2011

Arcade Games in 20th Century: Part 4 - Arcades and Personal Computers

Even though arcades had survived the rapid increase of video game technologies, their time had seemingly passed.  Every year game technologies become more and more advanced, allowing games to become more complex and realistic.  Video arcade games, with their poor graphics and low capabilities could not hold peoples interest any more.

One thing that became possible with the rise of video game technologies, was the ability for one to play different games on a single platform, this occurred when the personal computer (PC) appeared.


Back then computers had very few capabilities, and the installation of arcade games required a great deal of time; as did running the games on early PCs.  Despite these disadvantages, computers became the number one choice of many gamers.

Early video arcade games could be played only on arcade cabinets, which were specially designed for them.  Personal computers quickly became the universal platform.  In result, there was no longer a need for arcade cabinets, and arcade establishments started to lose popularity.

Regardless however, of all of the disadvantages of video arcade games,  as well as the capabilities of modern video game technologies, when arcades were introduced online, it became obvious that arcade games  were and are still very popular.

Arcade Games in 20th Century: Part 3 - Arcades vs. Simulators

The rise of video game technologies did not only improve video arcade games; the exaggerated use of realistic elements led to the appearance of a totally new game genre, simulator games (sim games.)


From the moment that simulators appeared, their popularity began to rise rapidly and the interest in arcades began to fall.  This resulted in decreasing sales in the video arcade game industry.  Simulators definitely had benefits in terms of video game technologies much more than arcades.  They became popular thanks to their atmosphere and realism.

Obviously, it was not the best of times for video arcade games, however, this game genre did not disappear.  Why so, you might ask, after all the main characteristics of arcades are:
  • low reality imitation
  • low planning of the levels
  • low planning of the task issues
In terms of the first point of view, these characteristics leave no chances for the genre.  Arcades do however have one benefit that allows them to exist along with simulator games, the simple game play.  Simplicity is both the advantage and disadvantage of video arcade games.